Scenarios
Players are divided into two even
teams Black Protective Goggles identify one team on field and Olive Green
identify the other. We play two games per field so
there is no unfair advantage to either team. We
can run your group through a maximum 16 Games on 8 different playing fields .
Elimination:
The
object of these games is to Eliminate your opposition players, great for
introducing first time players to our game as it puts you right into the action
straight away, you get shot at, you shoot at other people and you realize that
this game is great fun and without any complicated rules to remember, all you
need to remember is which team colour you are. Winners
of this game are the team with superior numbers at the end of the time limit.
Capture The Flag:
Now
that you know the basics of the game we call Paintball we can introduce an
object for teams to concentrate on. The
object of this game is to capture your Opposition Teams Flag and protect your
own teams flag from capture at the same time, all within a 10 minute time limit. Winners
of this game are the team which successfully captures their opposition teams
flag and returns it to their start base.
Generals:
We now
take away the two flags and replace them with two “Live Living Flags”,
one person from each team is designated a “General”and marked
with a fluorescent orange vest. The
object of this game is to deliver your “General”un-eliminated to your oppositions start base, at the same time trying to
eliminate the opposition
“General”, if both “Generals” are
eliminated the game reverts back to Eliminations with the winners being the team
with superior numbers at the time limit. Winners
of this game are, The team who delivers their “General” live to the
opposition start base or the team with superior numbers at the time limit. A draw
would be the outcome if either team failed to deliver their “GENERAL”.
Speedball/Centre Flag:
Played
on a Mirror Image field of man made barricades, we take away one of the two
objects people have been getting used to in previous games played, we now have
only one flag placed right in the centre of the field. The
object of this game is to capture the centre flag and re-hang it on your
oppositions start base, similar to scoring a try in a game of football. Winners
of this game would be the team who hangs the flag on the oppositions start base.
Kokoda Trail:
Played
on a very overgrown bush field, this field has a gravel track running right
through the centre of it with a number of flags posted along the entire track.
Teams are instructed to collect as many flags as possible to complete the game
one of your team members must hang the flags at your oppositions start base.
While all this is happening you must also defend your flags from theft,
eliminate as many opposition players as possible and watch out for an ambush
around every corner. Winners
of this game are the team who collects the highest number of flags in the time
limit and hangs them at their opposition start base or the team who totally
eliminates the opposition and hangs the flags.
Snipers and Ferrets:
In this
game we toss a coin to decide who will be the Snipers first, we then give the
Snipers 2 minutes to melt into the bush and hide waiting, The Ferrets then enter
the field at a given point with the sole objective of reaching a finishing point
at the rear of the field, Ferrets must try to reach the finishing point to win
the game, Snipers are trying to stop them. Winners
are whoever achieves the objective.
Mosh Pit:
Minutes of pure action, both teams are given the same objective, deliver your
"Dynamite" to your oppositions HQ, before it explodes.Winners
of this game are the Team who delivers before time runs out. If your team fails
to deliver the "Dynamite" goes off.
Medics:
2 People, one from each team takes the role of the "Medic". When someone is eliminated they stay still until the medic from thier team comes and tags them. if a medic is eliminated, then anyone waiting is also eliminated and everyone else who is eliminated is out.
Bucks Parties:
The Buck Hunt, where we have the Buck and his Groomsmenhunted down
by the rest of the group.Groomsmen stay alive
whilst the Buck
is un-checked, when Groomsman receive a
"HIT" from a paintball the
Buck simply touches him and the Groomsmanstays in the
game. The game ends when the
Buck receives a hit from a paintball. Sounds easy doesn't it, we can
have anything up to 100 people searching for the Buck & Groomsmen.
Finish
up Games:
Every person
for themselves, until you run out of paintballs, we still employ our safe shoot
limit of 5m and our surrender rules are still in force.
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